![Mac os opengl version support](https://cdn2.cdnme.se/5447227/9-3/18_64e61dfc9606ee7f722fb462.png)
![mac os opengl version support mac os opengl version support](http://www.ozone3d.net/public/jegx/201310/apple_mac_osx_10-9_mavericks_glslhacker_opengl_4-1_support.jpg)
![mac os opengl version support mac os opengl version support](https://cdn.appuals.com/wp-content/uploads/2020/11/Windows-10-ARM-1.jpg)
QDebug() << "Driver Version String:" << glGetString(GL_VERSION) QDebug() << "OpenGL context" << mWidget.format()
![mac os opengl version support mac os opengl version support](https://macandegg-us.b-cdn.net/files/2018/09/Screenshot_2018-09-26-Fusion-Makes-Running-Windows-On-a-Mac-Easy5.png)
QDebug() << "OpenGL context " << mGlFormat QDebug() << "OpenGL context QFlags " << mGlFormat.openGLVersionFlags() I found someone with a similar problem who did it like this. So I looked for a way to print some information. I suspected that my mac might not support the GLSL. The simple triangle does not show up, however there are no warnings and the program itself shows up. However I encounter some problems to rebuild programs from tutorials as e.g. I try to code an OpenGL project with Qt (v5.1.1) on OS X 10.9, in the manner of the modern pipeline implementation.
![Mac os opengl version support](https://cdn2.cdnme.se/5447227/9-3/18_64e61dfc9606ee7f722fb462.png)